![]() and instead put some extra work on making the "actual" dungeons more distinctive and unique. ![]() Instead, I would've liked it if the game had made more use of its overworld locations, maybe replacing some of those nondescript caves with actual houses, encampments etc. ![]() I don't think making all those small "dungeons" bigger would've necessarily improved Morrowind. There are more complex dungeons, but they're usually in places where they make sense. A shrine can just be a simple place of worship. An ancenstral tomb isn't some gigantic, sprawling underground maze but a compact crypt that's big enough to store the remains of a particular family or house. ![]() A cave might just be a cave or somebody's home, furnished in the appropriate way. Click to expand.The thing with Morrowind's dungeons is that most of them aren't really dungeons per se.
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